Title

Contextualizing Research Through Serious Game Design

Document Type

Presentation

Publication Date

5-24-2018

Abstract

This presentation is part of a panel which investigates the intersection between research and playing/designing serious games. The presenters will discuss the procedural rhetoric and experience of research created by playing Soma, the influence the positionality of the programmer has on the presentation of research through games, and the ways writing interactive fiction contextualizes secondary research, creating an inquiry process of productive failure.

Comments

This panel was included in the Computers and Writing conference held in Fairfax, VA hosted by George Mason University. Visit the conference web page at https://candwcon.org/2018/ more information on this presentation.

Sponsorship/Conference/Institution

Computers & Writing 2018

Location

Fairfax, VA

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