GAMIFICATION IN HYBRID AND FACE-TO-FACE LEARNING ENVIRONMENTS

Conference Tracks

Teaching Practices (Poster Only) – Analysis, synthesis, reflection, and discussion

Abstract

Gamification has become a popular methodology in various disciplines including education and has been incorporated in many different forms to specifically “target” impact factors (i.e. motivation, behavior, achievement, performance, etc.) (Ortiz et al., 2016). The presenters will share examples of gamification in entrepreneurship education as methods and approaches were changed to meet the needs of shifting to multiple learning environments. The use of these tools has inspired the presenters to begin data collection of the student learning experience. Attendees will gain insight into various gamification tools used to improve the practical application of concepts taught in courses.

Session Format

Poster

1

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Feb 25th, 8:15 AM

GAMIFICATION IN HYBRID AND FACE-TO-FACE LEARNING ENVIRONMENTS

Gamification has become a popular methodology in various disciplines including education and has been incorporated in many different forms to specifically “target” impact factors (i.e. motivation, behavior, achievement, performance, etc.) (Ortiz et al., 2016). The presenters will share examples of gamification in entrepreneurship education as methods and approaches were changed to meet the needs of shifting to multiple learning environments. The use of these tools has inspired the presenters to begin data collection of the student learning experience. Attendees will gain insight into various gamification tools used to improve the practical application of concepts taught in courses.