Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games

Document Type

Article

Publication Date

1-1-2020

Publication Title

Technical Communication Quarterly

Abstract

The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mind-set and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students’ ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems.

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