Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games
Document Type
Article
Publication Date
1-1-2020
Publication Title
Technical Communication Quarterly
Abstract
The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mind-set and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students’ ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems.
Recommended Citation
Cooke, Laquana, Lisa Dusenberry, Joy Robinson.
2020.
"Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games."
Technical Communication Quarterly.
https://digitalcommons.georgiasouthern.edu/writing-linguistics-facpubs/258