Title

Design Thinking and Game Design: A Productive Relationship for Writing Pedagogy?

Document Type

Presentation

Publication Date

5-24-2018

Abstract

In this roundtable, we explore design thinking through gaming as a way to introduce ambiguity by considering the following questions: How do we define and interpret games design and development processes used in academic settings? How do we prepare the classroom space to support the design thinking activities through game development? What are the best ways to introduce the ambiguity required for design thinking through game development in the classroom? How do we infuse productive failure opportunities as an essential part of design thinking in the classroom?

Comments

This workshop was included in the Computers and Writing conference held in Fairfax, VA hosted by George Mason University. Visit the conference web page at https://candwcon.org/2018/ more information on this presentation.

Sponsorship/Conference/Institution

Computers & Writing 2018

Location

Fairfax, VA

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