Design Thinking and Game Design: A Productive Relationship for Writing Pedagogy?

Document Type


Presentation Date


Abstract or Description

In this roundtable, we explore design thinking through gaming as a way to introduce ambiguity by considering the following questions: How do we define and interpret games design and development processes used in academic settings? How do we prepare the classroom space to support the design thinking activities through game development? What are the best ways to introduce the ambiguity required for design thinking through game development in the classroom? How do we infuse productive failure opportunities as an essential part of design thinking in the classroom?

Additional Information

This workshop was included in the Computers and Writing conference held in Fairfax, VA hosted by George Mason University. Visit the conference web page at more information on this presentation.


Computers & Writing 2018


Fairfax, VA

This document is currently not available here.