Enhancing Motivation to Learn in a Biology Laboratory Course Through Gaming: A Design Case

Document Type

Article

Publication Date

5-10-2019

Publication Title

International Journal of Designs for Learning

DOI

https://doi.org/10.14434/ijdl.v10i1.24111

Abstract

In this design case, we describe our work to develop a gameful learning design for use in an introductory, undergraduate biology laboratory course for science majors. Our design team included three university-based mathematics and science educators and a biologist responsible for the management of curriculum and instruction in the course under study. The gameful learning design was employed during the four weeks of plant evolutionary life history instruction. Key challenges to the design and implementation of gameful learning included the adaptation of instruction from teacher-centered to student-centered and establishing novel learning conditions in the eight laboratory sections so as to determine the value of two different elements of game design, repeat-testing and leaderboard with badges.

Comments

Copyright © 2012 by the International Journal of Designs for Learning, a publication of the Association of Educational Communications and Technology. (AECT). Permission to make digital or hard copies of portions of this work for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page in print or the first screen in digital media. Copyrights for components of this work owned by others than IJDL or AECT must be honored. Abstracting with credit is permitted. The IJDL site and its metadata are licensed under CC BY-NC-ND. A simpler version of this statement is available here.

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