Autonomous Underwater Vehicle STEM Activity/Giant Board Game for grades 5-9
Session Format
Workshop (45 minutes)
Location
Room 2911
Abstract for the conference program
Learn how scientists work to collect date remotely with Autonomous Underwater Vehicles (AUV’s). A program overview and classroom math activity precedes audience participation in a Giant board game that simulates conditions in the Atlantic Ocean that an unmanned AUV must contend with while on a mission. Students act as scientists, predicting currents and programming the best route to arrive at a destination to collect water quality data. Introductory Powerpoint will show participants how to conduct this investigation in their classrooms.
Proposal Track
Non-research Project
Start Date
3-6-2015 10:15 AM
End Date
3-6-2015 11:00 AM
Recommended Citation
Timmons, Mare and Sweeney-Reeves, Mary, "Autonomous Underwater Vehicle STEM Activity/Giant Board Game for grades 5-9" (2015). Interdisciplinary STEM Teaching & Learning Conference (2012-2019). 12.
https://digitalcommons.georgiasouthern.edu/stem/2015/2015/12
Autonomous Underwater Vehicle STEM Activity/Giant Board Game for grades 5-9
Room 2911
Learn how scientists work to collect date remotely with Autonomous Underwater Vehicles (AUV’s). A program overview and classroom math activity precedes audience participation in a Giant board game that simulates conditions in the Atlantic Ocean that an unmanned AUV must contend with while on a mission. Students act as scientists, predicting currents and programming the best route to arrive at a destination to collect water quality data. Introductory Powerpoint will show participants how to conduct this investigation in their classrooms.