Autonomous Underwater Vehicle STEM Activity/Giant Board Game for grades 5-9

Session Format

Workshop (45 minutes)

Location

Room 2911

Abstract for the conference program

Learn how scientists work to collect date remotely with Autonomous Underwater Vehicles (AUV’s). A program overview and classroom math activity precedes audience participation in a Giant board game that simulates conditions in the Atlantic Ocean that an unmanned AUV must contend with while on a mission. Students act as scientists, predicting currents and programming the best route to arrive at a destination to collect water quality data. Introductory Powerpoint will show participants how to conduct this investigation in their classrooms.

Proposal Track

Non-research Project

Start Date

3-6-2015 10:15 AM

End Date

3-6-2015 11:00 AM

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Mar 6th, 10:15 AM Mar 6th, 11:00 AM

Autonomous Underwater Vehicle STEM Activity/Giant Board Game for grades 5-9

Room 2911

Learn how scientists work to collect date remotely with Autonomous Underwater Vehicles (AUV’s). A program overview and classroom math activity precedes audience participation in a Giant board game that simulates conditions in the Atlantic Ocean that an unmanned AUV must contend with while on a mission. Students act as scientists, predicting currents and programming the best route to arrive at a destination to collect water quality data. Introductory Powerpoint will show participants how to conduct this investigation in their classrooms.