Abstract
Role-playing games have long been part of the corporate world, but they have recently engaged the university curriculum, with dynamic results. First developing in history and other humanities classes, they can also provide FYW and other writing students an engaging context for their work. How to play these games is explained and critiqued, with suggestions for how potential problems may be avoided. Where the curious instructor can fnd micro-games, which can be played in one or two classes, is included, as well as support for developing new games to highlight contemporary issues.
Roll-Playing Scenarios Handout
Role-Playing Scenarios in the Writing Classroom
Session 2 Breakouts
Role-playing games have long been part of the corporate world, but they have recently engaged the university curriculum, with dynamic results. First developing in history and other humanities classes, they can also provide FYW and other writing students an engaging context for their work. How to play these games is explained and critiqued, with suggestions for how potential problems may be avoided. Where the curious instructor can fnd micro-games, which can be played in one or two classes, is included, as well as support for developing new games to highlight contemporary issues.