Conference Tracks

Learning Theories and Pedagogy – Research

Abstract

Attendees of this presentation will learn about two in-progress research designs on gameful learning theory and pedagogy at Savannah State University, applied to students in a Behavior Analysis classroom and faculty members engaged in faculty development regarding course re-design for a multi-section course required for graduation. Both studies explore how control as a gameful category in an educational setting impacts the participant’s behavior and directly affects future outcomes and engagement. Presentation participants will themselves provide real-time choices to determine the path of the information presented during the talk, utilizing online software supportive of gameful pedagogy like Socrative, Kahoot, and Poll Everywhere.

Session Format

Presentation

1

Location

Scarbrough Two

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Feb 21st, 2:45 PM Feb 21st, 3:40 PM

Gameful Learning Theory and Pedagogy: Benefits for Student and Faculty Development

Scarbrough Two

Attendees of this presentation will learn about two in-progress research designs on gameful learning theory and pedagogy at Savannah State University, applied to students in a Behavior Analysis classroom and faculty members engaged in faculty development regarding course re-design for a multi-section course required for graduation. Both studies explore how control as a gameful category in an educational setting impacts the participant’s behavior and directly affects future outcomes and engagement. Presentation participants will themselves provide real-time choices to determine the path of the information presented during the talk, utilizing online software supportive of gameful pedagogy like Socrative, Kahoot, and Poll Everywhere.