Minecraft: A Game-Based Approach for Teaching Digital Logic Design
Conference Tracks
Teaching with Technology – Research
Abstract
In Electrical and Computer Engineering, students need to achieve a high level of proficiency and understanding of the concepts being taught to be able to utilize them efficiently. Therefore, homework and problem-solving activities are designed to reinforce and give the students the opportunity to apply what they have learned. Unfortunately, due to the inherently tedious and disengaging nature of these essential tools, students have been bypassing them by plagiarizing solutions or using them as rote learning tools to memorize problem solutions for the sake of passing exams.
Session Format
Poster
1
Location
Scarbrough Two
Recommended Citation
Haddad, Rami J., "Minecraft: A Game-Based Approach for Teaching Digital Logic Design" (2020). SoTL Commons Conference. 71.
https://digitalcommons.georgiasouthern.edu/sotlcommons/SoTL/2020/71
Minecraft: A Game-Based Approach for Teaching Digital Logic Design
Scarbrough Two
In Electrical and Computer Engineering, students need to achieve a high level of proficiency and understanding of the concepts being taught to be able to utilize them efficiently. Therefore, homework and problem-solving activities are designed to reinforce and give the students the opportunity to apply what they have learned. Unfortunately, due to the inherently tedious and disengaging nature of these essential tools, students have been bypassing them by plagiarizing solutions or using them as rote learning tools to memorize problem solutions for the sake of passing exams.