Experiential Learning and Student Learning Outcomes in an IT Course
Conference Tracks
Assessment and SoTL - Research
Abstract
While prior research has broadly defined experiential learning activities and applications such as study abroad, service learning, project-based learning, and internships, there has been less discussion on specific experiential learning activities that can be plugged into a course curriculum. In this study, we employ the five focus areas of experiential learning and investigate their effects on student learning outcomes. The preliminary analysis of results shows that the assessment of experiential learning with the five focus areas of experiential learning such as communication, leadership, professionalism, problem solving, and teamwork are statistically valid, and experiential learning contributes to student learning outcomes.
Session Format
Research Brief and Reflection Panels
1
Location
Harborside Ballroom East
Recommended Citation
Park, ChongWoo and York, Paul, "Experiential Learning and Student Learning Outcomes in an IT Course" (2020). SoTL Commons Conference. 7.
https://digitalcommons.georgiasouthern.edu/sotlcommons/SoTL/2020/7
Experiential Learning and Student Learning Outcomes in an IT Course
Harborside Ballroom East
While prior research has broadly defined experiential learning activities and applications such as study abroad, service learning, project-based learning, and internships, there has been less discussion on specific experiential learning activities that can be plugged into a course curriculum. In this study, we employ the five focus areas of experiential learning and investigate their effects on student learning outcomes. The preliminary analysis of results shows that the assessment of experiential learning with the five focus areas of experiential learning such as communication, leadership, professionalism, problem solving, and teamwork are statistically valid, and experiential learning contributes to student learning outcomes.