Abstract
In the last decade, higher education has been transformed by a rising number of new media suitable for online course delivery. While university instructors used to ask, “Should I deliver course content online?” Today they ask, “Which technology works best for delivering content online? Which technology can I quickly learn? And which technology can I easily manage?” To answer these questions, a team of university instructors/researchers compared and contrasted nine web-based technologies to determine each one's effectiveness. These technologies include: Wikis, Final Cut Pro, Audition, Facebook, Twitter, Camtasia, Wimba, GoToMeeting, and Second Life. Researchers gave particular attention to determining: (a) a technology's functionality, (b) how it has been used to-date, and (c) how it may be used in the future. Ultimately, the findings are a resource for Communication instructors, as well as instructors in other disciplines, to help them make an informed decision when selecting a technology for online instruction.
Location
Room 1909
Recommended Citation
Aust, Philip; Carlson, Carolyn; Gainey, Barbara; McNeill, Jake; Powell, Tamara; and Witt, Leonard, "New Media, Technology, and Online Course Delivery: A Comparison of New Technologies for University Instructors" (2012). SoTL Commons Conference. 89.
https://digitalcommons.georgiasouthern.edu/sotlcommons/SoTL/2012/89
New Media, Technology, and Online Course Delivery: A Comparison of New Technologies for University Instructors
Room 1909
In the last decade, higher education has been transformed by a rising number of new media suitable for online course delivery. While university instructors used to ask, “Should I deliver course content online?” Today they ask, “Which technology works best for delivering content online? Which technology can I quickly learn? And which technology can I easily manage?” To answer these questions, a team of university instructors/researchers compared and contrasted nine web-based technologies to determine each one's effectiveness. These technologies include: Wikis, Final Cut Pro, Audition, Facebook, Twitter, Camtasia, Wimba, GoToMeeting, and Second Life. Researchers gave particular attention to determining: (a) a technology's functionality, (b) how it has been used to-date, and (c) how it may be used in the future. Ultimately, the findings are a resource for Communication instructors, as well as instructors in other disciplines, to help them make an informed decision when selecting a technology for online instruction.