Winning as a Collaborative Concept: An Active Learning Approach
Abstract
Integrity, honesty, and effective communication may be taught by demonstrating to undergraduate students the dark side of human nature – greed, dishonesty, and deception. Participants in this session will learn to use The X/Y Game (derived from “The Prisoner's Dilemma”) as an active learning experience. In this session, the researchers will report pilot assessments that compare the effectiveness of active learning versus lecture as related to learning outcomes of a first-year seminar: 1) global learning for engaged citizenship, 2) use of problem solving skills, 3) interacting appropriately with other students and faculty, and 4) development of life skills. Audience members will have the opportunity to play a short version of the game after which they will be asked to work in small groups to explore ways to improve student understanding of winning as a collaborative, rather than competitive, concept by applying The X/Y Game in courses they teach.
Location
Room 2904
Recommended Citation
Thompson, David and Hill, Kenneth, "Winning as a Collaborative Concept: An Active Learning Approach " (2010). SoTL Commons Conference. 60.
https://digitalcommons.georgiasouthern.edu/sotlcommons/SoTL/2010/60
Winning as a Collaborative Concept: An Active Learning Approach
Room 2904
Integrity, honesty, and effective communication may be taught by demonstrating to undergraduate students the dark side of human nature – greed, dishonesty, and deception. Participants in this session will learn to use The X/Y Game (derived from “The Prisoner's Dilemma”) as an active learning experience. In this session, the researchers will report pilot assessments that compare the effectiveness of active learning versus lecture as related to learning outcomes of a first-year seminar: 1) global learning for engaged citizenship, 2) use of problem solving skills, 3) interacting appropriately with other students and faculty, and 4) development of life skills. Audience members will have the opportunity to play a short version of the game after which they will be asked to work in small groups to explore ways to improve student understanding of winning as a collaborative, rather than competitive, concept by applying The X/Y Game in courses they teach.