USING COMPUTER GAMES TO MOTIVATE “AT-RISK” STUDENTS TO STUDIOUS LEARNERS
Format
Individual Presentation
First Presenter's Institution
Gwinnett County Public Schools
Second Presenter's Institution
N/A
Third Presenter's Institution
N/A
Fourth Presenter's Institution
N/A
Fifth Presenter's Institution
N/A
Location
Verelst
Strand #1
Head: Academic Achievement & Leadership
Strand #2
Head: Academic Achievement & Leadership
Relevance
Presenter will Provide.
Brief Program Description
Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform “at-risk” students into studious learners.
Summary
Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform “at-risk” students into studious learners.
Evidence
Presenter will Provide.
Learning Objectives
Presenter will Provide.
Biographical Sketch
Presenter will Provide.
Presentation Year
2016
Start Date
3-8-2016 4:00 PM
End Date
3-8-2016 5:30 PM
Recommended Citation
White, Dawn M., "USING COMPUTER GAMES TO MOTIVATE “AT-RISK” STUDENTS TO STUDIOUS LEARNERS" (2016). National Youth Advocacy and Resilience Conference. 241.
https://digitalcommons.georgiasouthern.edu/nyar_savannah/2016/2016/241
USING COMPUTER GAMES TO MOTIVATE “AT-RISK” STUDENTS TO STUDIOUS LEARNERS
Verelst
Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform “at-risk” students into studious learners.