USING COMPUTER GAMES TO MOTIVATE “AT-RISK” STUDENTS TO STUDIOUS LEARNERS

Format

Individual Presentation

First Presenter's Institution

Gwinnett County Public Schools

Second Presenter's Institution

N/A

Third Presenter's Institution

N/A

Fourth Presenter's Institution

N/A

Fifth Presenter's Institution

N/A

Location

Verelst

Strand #1

Head: Academic Achievement & Leadership

Strand #2

Head: Academic Achievement & Leadership

Relevance

Presenter will Provide.

Brief Program Description

Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform “at-risk” students into studious learners.

Summary

Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform “at-risk” students into studious learners.

Evidence

Presenter will Provide.

Learning Objectives

Presenter will Provide.

Biographical Sketch

Presenter will Provide.

Presentation Year

2016

Start Date

3-8-2016 4:00 PM

End Date

3-8-2016 5:30 PM

This document is currently not available here.

Share

COinS
 
Mar 8th, 4:00 PM Mar 8th, 5:30 PM

USING COMPUTER GAMES TO MOTIVATE “AT-RISK” STUDENTS TO STUDIOUS LEARNERS

Verelst

Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform “at-risk” students into studious learners.