Gaming in the Classroom: Using Games and Technology to Increase Student Engagement
Document Type
Presentation
Presentation Date
4-2018
Abstract or Description
Presented at Foundations: Retooling + Recontextualizing: 2018 Annual F.A.T.E. Conference
Students can look at only so many slides in an Art Appreciation or Art History class before eyelids fall and heads droop. Incorporating games and technology is a great way to peak interest and encourage engagement not only in course materials but also with peers. Many game templates are available to customize for free on the web or via paid subscription. This workshop will direct participants to fun technology resources and demo a favorite Art Appreciation review game. Get ready to play.
Sponsorship/Conference/Institution
Foundations: Retooling + Recontextualizing: 2018 Annual F.A.T.E. Conference
Location
Columbus, GA
Recommended Citation
Costa, Cynthia.
2018.
"Gaming in the Classroom: Using Games and Technology to Increase Student Engagement."
Betty Foy Sanders Department of Art Faculty Presentations.
Presentation 8.
https://digitalcommons.georgiasouthern.edu/art-facpres/8