Integrating wireless gadgets into science lessons

Session Format

Presentation Session (45 minutes)

Session Format

Presentation Session (45 minutes)

Target Audience

K12 Educators

Location

Room 218/220

Abstract for the conference program

Students carry around a wide range of mobile devices, including cellphones, tablets, laptops, and Chromebooks. At the same time, there is a wide range of inexpensive sensors and data collection tools, including the DIY Breadboard Computer, that could be used in conjunction with these student devices. We will show you how to use low-cost BLE (Bluetooth Low Energy) and WiFi modules to connect the two worlds. Use of wireless technologies will allow your students to make measurements while not being tangled up in cables. Your students will be able to collect data in real time, from objects in motion, as well as log data for longer term experiments. Storage and a basic graphical user interface are provided by an app on the student device. Using these wireless technologies, your students will be able to collect data, while putting their - all too - familiar computing devices to good use!

Proposal Track

Non-research Project Interdisciplinary STEM Education

Proposal Track

R1: Projects in Process

Start Date

3-4-2017 1:00 PM

End Date

3-4-2017 2:00 PM

Creative Commons License

Creative Commons Attribution 4.0 License
This work is licensed under a Creative Commons Attribution 4.0 License.

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Mar 4th, 1:00 PM Mar 4th, 2:00 PM

Integrating wireless gadgets into science lessons

Room 218/220

Students carry around a wide range of mobile devices, including cellphones, tablets, laptops, and Chromebooks. At the same time, there is a wide range of inexpensive sensors and data collection tools, including the DIY Breadboard Computer, that could be used in conjunction with these student devices. We will show you how to use low-cost BLE (Bluetooth Low Energy) and WiFi modules to connect the two worlds. Use of wireless technologies will allow your students to make measurements while not being tangled up in cables. Your students will be able to collect data in real time, from objects in motion, as well as log data for longer term experiments. Storage and a basic graphical user interface are provided by an app on the student device. Using these wireless technologies, your students will be able to collect data, while putting their - all too - familiar computing devices to good use!