Digital Game-Based Learning in Advanced Mathematics and its Effects on Achievement and Motivation

Session Format

Conference Session (20 minutes)

Location

Room 217

Abstract for the conference program

This study will examine the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skills, and English language skills on their achievement and motivation as they play the game. A case study embedded with a quantitative approach using a paired sample t-test will be used to analyze the data. Viewing this presentation will provide mathematics instructors or teachers with a supplemental or an additional instructional approach to engage students to be motivated to participate in the their classroom learning environments. We expect that there will be a significant improvement with students' achievements and motivation with the use of the computer game.

Proposal Track

Research Project

Start Date

3-3-2017 1:45 PM

End Date

3-3-2017 2:15 PM

This document is currently not available here.

Share

COinS
 
Mar 3rd, 1:45 PM Mar 3rd, 2:15 PM

Digital Game-Based Learning in Advanced Mathematics and its Effects on Achievement and Motivation

Room 217

This study will examine the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skills, and English language skills on their achievement and motivation as they play the game. A case study embedded with a quantitative approach using a paired sample t-test will be used to analyze the data. Viewing this presentation will provide mathematics instructors or teachers with a supplemental or an additional instructional approach to engage students to be motivated to participate in the their classroom learning environments. We expect that there will be a significant improvement with students' achievements and motivation with the use of the computer game.