Digital Game-Based Learning in Advanced Mathematics and its Effects on Achievement and Motivation
Session Format
Conference Session (20 minutes)
Location
Room 217
Abstract for the conference program
This study will examine the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skills, and English language skills on their achievement and motivation as they play the game. A case study embedded with a quantitative approach using a paired sample t-test will be used to analyze the data. Viewing this presentation will provide mathematics instructors or teachers with a supplemental or an additional instructional approach to engage students to be motivated to participate in the their classroom learning environments. We expect that there will be a significant improvement with students' achievements and motivation with the use of the computer game.
Proposal Track
Research Project
Start Date
3-3-2017 1:45 PM
End Date
3-3-2017 2:15 PM
Recommended Citation
Devoe, Malcom Jr., "Digital Game-Based Learning in Advanced Mathematics and its Effects on Achievement and Motivation" (2017). Interdisciplinary STEM Teaching & Learning Conference (2012-2019). 22.
https://digitalcommons.georgiasouthern.edu/stem/2017/2017/22
Digital Game-Based Learning in Advanced Mathematics and its Effects on Achievement and Motivation
Room 217
This study will examine the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skills, and English language skills on their achievement and motivation as they play the game. A case study embedded with a quantitative approach using a paired sample t-test will be used to analyze the data. Viewing this presentation will provide mathematics instructors or teachers with a supplemental or an additional instructional approach to engage students to be motivated to participate in the their classroom learning environments. We expect that there will be a significant improvement with students' achievements and motivation with the use of the computer game.