Session Format

Presentation Session (20 minutes)

Location

Room 2904B

Abstract for the conference program

Georgia Gwinnett College (GGC) is a 4-year USG public institution with an “open access” undergraduate program. There is a need to help GGC students learn academic content and develop critical skills that include thinking and reasoning, information analysis, and proficient collaboration. This presentation proposes a STEM incubator project by using Project-Based Learning (PBL) to teach Mobile and e-Commerce at GGC. The objective of this presentation is to demonstrate to college professors and other scholarly audiences how this hands-on methodology advances the goals of the USG STEM Initiative. Our preliminary survey results showed that 90% of respondents strongly agreed that project-based e-Commerce helped them combine content knowledge with critical thinking and reasoning skills, and 94% agree that skills learned from project-based e-Commerce can enhance their future employment opportunities. The session will discuss lessons learned and the future evolution of the course. The presentation will offer recommendations for USG IT professors who wish to promote the goals of STEM scholarship.

Proposal Track

Non-research Project

Start Date

3-6-2015 2:45 PM

End Date

3-6-2015 3:30 PM

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Mar 6th, 2:45 PM Mar 6th, 3:30 PM

E-Commerce Teaching Via Project-Based Learning at Open Access College Advances USG STEM Goals

Room 2904B

Georgia Gwinnett College (GGC) is a 4-year USG public institution with an “open access” undergraduate program. There is a need to help GGC students learn academic content and develop critical skills that include thinking and reasoning, information analysis, and proficient collaboration. This presentation proposes a STEM incubator project by using Project-Based Learning (PBL) to teach Mobile and e-Commerce at GGC. The objective of this presentation is to demonstrate to college professors and other scholarly audiences how this hands-on methodology advances the goals of the USG STEM Initiative. Our preliminary survey results showed that 90% of respondents strongly agreed that project-based e-Commerce helped them combine content knowledge with critical thinking and reasoning skills, and 94% agree that skills learned from project-based e-Commerce can enhance their future employment opportunities. The session will discuss lessons learned and the future evolution of the course. The presentation will offer recommendations for USG IT professors who wish to promote the goals of STEM scholarship.