Creating, Developing, and Sustaining Successful Partnerships among Schools, Universities, and Small Businesses to Create Novel Immersive Learning Environments for Secondary Students
Session Format
Round-table Discussion (45 minutes)
Session Format
Presentation Session (45 minutes)
Target Audience
Secondary Education
Location
Room 2911
Abstract for the conference program
Bring your laptop and join our team as we explore the SABLE System, a Skills and Assessment Based learning environment that we created with teachers for teachers to use in the secondary science setting. Scientists, science educators, science teachers, and computer technicians from the team will be on site to introduce you to a novel use of technology and prepare you to deploy multiple learning experiences, from games to case studies, in your secondary classroom.
Proposal Track
Non-research Project
Proposal Track
T1: Teaching and Learning in the STEM Field
Start Date
3-7-2014 9:30 AM
End Date
3-7-2014 10:15 AM
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Hodges, Georgia W.; Oliver, J. Steve; Robertson, Tom; Ducrest, David; Eason, Suzanne; Maloney, Jennifer; Holden, Jessica; and Perry, Pam, "Creating, Developing, and Sustaining Successful Partnerships among Schools, Universities, and Small Businesses to Create Novel Immersive Learning Environments for Secondary Students" (2014). Interdisciplinary STEM Teaching & Learning Conference (2012-2019). 46.
https://digitalcommons.georgiasouthern.edu/stem/2014/2014/46
Creating, Developing, and Sustaining Successful Partnerships among Schools, Universities, and Small Businesses to Create Novel Immersive Learning Environments for Secondary Students
Room 2911
Bring your laptop and join our team as we explore the SABLE System, a Skills and Assessment Based learning environment that we created with teachers for teachers to use in the secondary science setting. Scientists, science educators, science teachers, and computer technicians from the team will be on site to introduce you to a novel use of technology and prepare you to deploy multiple learning experiences, from games to case studies, in your secondary classroom.