Effects of "Reacting to the Past" on Learning and Self-Efficacy

Conference Tracks

Learning Theories and Pedagogy – Research

Abstract

Reacting to the Past (RTTP) uses elaborate role-playing games to increase student engagement and learning. This study examined the effect of RTTP games on student engagement, perceived learning, and self-efficacy and attempted to determine if these variables were impacted by the type of role a student assumed. Our initial data indicated that students who played roles that aligned them to a faction with a committed perspective reported more improvement in a variety of abilities, more enjoyment, and more learning than did those who played roles as “indeterminates,” i.e. non-aligned participants. This presentation will report the findings of the expanded study.

Session Format

Research Brief and Reflection Panels

Location

Room 2

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

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Jan 24th, 4:15 PM Jan 24th, 5:30 PM

Effects of "Reacting to the Past" on Learning and Self-Efficacy

Room 2

Reacting to the Past (RTTP) uses elaborate role-playing games to increase student engagement and learning. This study examined the effect of RTTP games on student engagement, perceived learning, and self-efficacy and attempted to determine if these variables were impacted by the type of role a student assumed. Our initial data indicated that students who played roles that aligned them to a faction with a committed perspective reported more improvement in a variety of abilities, more enjoyment, and more learning than did those who played roles as “indeterminates,” i.e. non-aligned participants. This presentation will report the findings of the expanded study.