Engage Me and I Learn: Interactivity Brings Content to Life

Co-Authors

none

Track

Research Project / Teaching with Technology

Abstract

E-MATE (E-books and Mobile Apps for Technician Education) is a National Science Foundation funded project to develop interactive e-textbooks for technician education. The E-MATE project team at Brookdale Community College built these interactive materials with content and subject matter expertise from two NSF Advanced Technological Education centers. E-MATE has identified best practices and documented how best to create interactive content and determine its efficacy in engaging students and improving teaching and learning. The ultimate goal is to advance the creation and adoption of interactive instructional materials within the education community, filling the void left by traditional publishers’ unwillingness to offer students engaging, interactive content and addressing spiraling textbook costs.

Participants will learn free and inexpensive tools to develop their own interactive content. We will share how we have been able to impact student learning and understanding by infusing interactivity with purpose to help students grasp difficult concepts or “muddiest points”. In a survey of forty-two students from five community colleges piloting the interactive e-textbooks eighty-seven percent of respondents “strongly agree” or “agree” interactive features helped them learn subject matter and added value to the learning process; 80% “strongly agree” or “agree” interactive features helped engage them in the learning process.

Session Format

Presentation Session

Location

Room 210

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Mar 31st, 2:00 PM Mar 31st, 2:45 PM

Engage Me and I Learn: Interactivity Brings Content to Life

Room 210

E-MATE (E-books and Mobile Apps for Technician Education) is a National Science Foundation funded project to develop interactive e-textbooks for technician education. The E-MATE project team at Brookdale Community College built these interactive materials with content and subject matter expertise from two NSF Advanced Technological Education centers. E-MATE has identified best practices and documented how best to create interactive content and determine its efficacy in engaging students and improving teaching and learning. The ultimate goal is to advance the creation and adoption of interactive instructional materials within the education community, filling the void left by traditional publishers’ unwillingness to offer students engaging, interactive content and addressing spiraling textbook costs.

Participants will learn free and inexpensive tools to develop their own interactive content. We will share how we have been able to impact student learning and understanding by infusing interactivity with purpose to help students grasp difficult concepts or “muddiest points”. In a survey of forty-two students from five community colleges piloting the interactive e-textbooks eighty-seven percent of respondents “strongly agree” or “agree” interactive features helped them learn subject matter and added value to the learning process; 80% “strongly agree” or “agree” interactive features helped engage them in the learning process.