Track
Research Project / Online Learning
Abstract
Through a series of prompts that challenge students to reflect on their learning, Learning Vlogs (video blogs) are proposed to provide a medium for students to explore their learning styles in the Engineering Fundamental’s Graphical Communications course. The course is designed to familiarize students with the basic principles of drafting, engineering drawing, three dimensional visualization skills, and the fundamentals of a computer aided design program. This qualitative study will be conducted during the first half of the spring semester. Each of the 23 students enrolled will create short videos upon completing nine homework assignments, reflecting on the assignment and their strengths and weaknesses related to the concepts involved. Each video will be coded thematically to identify common strengths and weaknesses among the students. This study will answer the following research question: How does self- regulated learning affect student performance in engineering graphics? These Learning Vlogs will also provide a creative way to receive feedback from students to improve lectures. During this poster session the author will engage the audience by discussing the research protocol and results of this study with attendees to understand how a study like this can be replicated at other universities in subjects outside of engineering.
Session Format
Poster Session
Location
Room 113
Recommended Citation
Jordan, Kari L., "Learning Vlogs: Achievement in Engineering Graphics through Self-Regulation" (2016). SoTL Commons Conference. 18.
https://digitalcommons.georgiasouthern.edu/sotlcommons/SoTL/2016/18
Learning Vlogs: Achievement in Engineering Graphics through Self-Regulation
Room 113
Through a series of prompts that challenge students to reflect on their learning, Learning Vlogs (video blogs) are proposed to provide a medium for students to explore their learning styles in the Engineering Fundamental’s Graphical Communications course. The course is designed to familiarize students with the basic principles of drafting, engineering drawing, three dimensional visualization skills, and the fundamentals of a computer aided design program. This qualitative study will be conducted during the first half of the spring semester. Each of the 23 students enrolled will create short videos upon completing nine homework assignments, reflecting on the assignment and their strengths and weaknesses related to the concepts involved. Each video will be coded thematically to identify common strengths and weaknesses among the students. This study will answer the following research question: How does self- regulated learning affect student performance in engineering graphics? These Learning Vlogs will also provide a creative way to receive feedback from students to improve lectures. During this poster session the author will engage the audience by discussing the research protocol and results of this study with attendees to understand how a study like this can be replicated at other universities in subjects outside of engineering.