The Examination of Student Engagement and Learning with and without Mobile Devices in a Cooperative Learning Environment

Abstract

Though research has been conducted on mobile learning, specific research continues to be needed within the context of higher education and with studies examining the use of prominent devices and operating systems (Hsu & Ching, 2013). This presentation shares the results of a study examining student engagement and higher order thinking skills in a cooperative learning environment both with and without mobile devices. The purpose of this study was to investigate the effects of using a mobile device and, in particular, the HeadsUp application, on a mobile device using iOS technology, in a cooperative learning environment. Researchers will share the results of a quasiexperimental study with 170 university students in three different randomly assigned learning groups. One group completed the cooperative learning activity using mobile technology and the HeadsUp application, one without the technology but using the same structure as the HeadsUp application, and one using common practice structures for cooperative learning. Results compare the groups in terms of student attitude and performance in four areas: 1) attitudes toward the learning activities, 2) performance on learning tasks, 3) perceptions of mobile devices and 4) behavioral interactions between both peers and instructor.

Location

Room 1220 B

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Mar 26th, 10:00 AM Mar 26th, 10:45 AM

The Examination of Student Engagement and Learning with and without Mobile Devices in a Cooperative Learning Environment

Room 1220 B

Though research has been conducted on mobile learning, specific research continues to be needed within the context of higher education and with studies examining the use of prominent devices and operating systems (Hsu & Ching, 2013). This presentation shares the results of a study examining student engagement and higher order thinking skills in a cooperative learning environment both with and without mobile devices. The purpose of this study was to investigate the effects of using a mobile device and, in particular, the HeadsUp application, on a mobile device using iOS technology, in a cooperative learning environment. Researchers will share the results of a quasiexperimental study with 170 university students in three different randomly assigned learning groups. One group completed the cooperative learning activity using mobile technology and the HeadsUp application, one without the technology but using the same structure as the HeadsUp application, and one using common practice structures for cooperative learning. Results compare the groups in terms of student attitude and performance in four areas: 1) attitudes toward the learning activities, 2) performance on learning tasks, 3) perceptions of mobile devices and 4) behavioral interactions between both peers and instructor.