Improving Student Learning Outcomes and Teaching Effectiveness in Adult Health Nursing via Jeopardy Game

Abstract

Undergraduate nursing courses are generally heavy laden with content related to multiple disease processes and nursing care of clients with these disease processes. It becomes a challenge for nursing faculty to effectively increase students' retention of knowledge, maintain students' attention, and increase active student participation within the classroom setting. Gaming has been credited with the ability to achieve these goals (Cowen & Tesh, 2002). The purpose of this poster presentation is to review pertinent literature related to gaming in nursing education, list several advantages and disadvantages of utilizing a jeopardy game to review adult health nursing content, and to identify student and teacher outcomes related to the use of a Jeopardy game in the classroom. This poster presentation will also include a visual depiction of an actual Jeopardy game.

Location

Room 2911

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Mar 11th, 4:00 PM Mar 11th, 5:15 PM

Improving Student Learning Outcomes and Teaching Effectiveness in Adult Health Nursing via Jeopardy Game

Room 2911

Undergraduate nursing courses are generally heavy laden with content related to multiple disease processes and nursing care of clients with these disease processes. It becomes a challenge for nursing faculty to effectively increase students' retention of knowledge, maintain students' attention, and increase active student participation within the classroom setting. Gaming has been credited with the ability to achieve these goals (Cowen & Tesh, 2002). The purpose of this poster presentation is to review pertinent literature related to gaming in nursing education, list several advantages and disadvantages of utilizing a jeopardy game to review adult health nursing content, and to identify student and teacher outcomes related to the use of a Jeopardy game in the classroom. This poster presentation will also include a visual depiction of an actual Jeopardy game.