Conference Tracks

Academic/ Professional Development - Research

Abstract

Some research suggests that video games can be effective tools for learning complex subject matter and for teaching students how to manage and work with information in project settings. In our session we will discuss our experiences teaching and conducting SOTL research in an undergraduate Honors Interdisciplinary team-taught seminar. The course, entitled Gaming 360: The History, Culture, and Design of Video Games, was taught during the Spring 2007 semester and included 20 Honors In the Major (HIM) students. Our primary research question was this: How would students improve their understanding of video game production concepts (video games as technologies) and develop an understanding of video games as cultural and critical tools (video games as texts) as a result of participation in our honors seminar? In this presentation we will discuss teaching strategies and challenges and will present a preliminary analysis of data from the first offering of this course.opportunities in the field of chemistry. Data and graphs will show whether or not students possess a more realistic appraisal of job opportunities in the field of chemistry after the seminar than before. The outcomes are measured by analyzing students' responses to questions about levels of interest in the specialty employment areas, expectations for job opportunities and salaries, and expectations about post-bachelor's degree education. Survey results will examine 31 specialty areas and 26 types of jobs across six salary ranges. Data results (n=35) will be compared to the objectives for the course scores, and analyzed to identify strengths, improvements, and insights (SII) about the seminar learning experience.

Session Format

Presentation

Location

Room 2901

Publication Type and Release Option

Event

Share

COinS
 
Nov 2nd, 11:00 AM Nov 2nd, 11:45 AM

Measuring Learning in an Honors Interdisciplinary Course on Video Games

Room 2901

Some research suggests that video games can be effective tools for learning complex subject matter and for teaching students how to manage and work with information in project settings. In our session we will discuss our experiences teaching and conducting SOTL research in an undergraduate Honors Interdisciplinary team-taught seminar. The course, entitled Gaming 360: The History, Culture, and Design of Video Games, was taught during the Spring 2007 semester and included 20 Honors In the Major (HIM) students. Our primary research question was this: How would students improve their understanding of video game production concepts (video games as technologies) and develop an understanding of video games as cultural and critical tools (video games as texts) as a result of participation in our honors seminar? In this presentation we will discuss teaching strategies and challenges and will present a preliminary analysis of data from the first offering of this course.opportunities in the field of chemistry. Data and graphs will show whether or not students possess a more realistic appraisal of job opportunities in the field of chemistry after the seminar than before. The outcomes are measured by analyzing students' responses to questions about levels of interest in the specialty employment areas, expectations for job opportunities and salaries, and expectations about post-bachelor's degree education. Survey results will examine 31 specialty areas and 26 types of jobs across six salary ranges. Data results (n=35) will be compared to the objectives for the course scores, and analyzed to identify strengths, improvements, and insights (SII) about the seminar learning experience.