Design a #STEMaker Experience for Young Learners

Primary Presenter Brief Bio

Dr. Erika D. Tate founded bluknowledge to extend the scope and impact of her community service and design-based research experience to support healthy, sustainable, and just communities. In 2009, Dr. Tate earned her PhD in Education in Mathematics, Science, and Technology, from the University of California, Berkeley. Her doctoral research centered on the design and research of technology- and standards-based science instruction that engaged high school students in evidence-based decision-making about community health and environmental justice issues. Outside the Ivory Tower, Dr. Tate has designed a variety of interactive learning experiences that have taught residents about environmental health injustices in classrooms, neighborhood meetings, farmers markets, and after school programs throughout the Bay Area, California and in Savannah, Georgia. bluknowledge fuses her social justice orientation, expertise in inquiry-based science and health education, community-centered design and research philosophy, and demonstrated aptitude for fostering creativity and collaboration.

Type of Presentation

Regular Session

Location

Room 2903

Topic Category

Strand 3: Intentional Teaching Strategies

Targeted Age Group

0 1

Targeted Audience

Family Child Care, Child Care Center

Brief Session Description

No brief session description available.

Full Session Description

Over the past decade, our community spaces, such as schools, museums, youth centers, and even workplaces have been co-opted by a learning revolution. At work under multiple aliases, such as Design Thinking, STEM or STEAM, Makerspaces, and yes Hacking, this revolution has called for us to re-examine our notions of teaching and learning and reimagine a new approach to preparing learners of all ages to link learning to local change and global innovation.

As this movement unfolds, the headlines

  • predict our need for STEM careers in order to be globally competitive
  • necessitate critical thinking (a byproduct of STEM learning, making, and design thinking) as a means to navigate daily life and civic choices
  • call for the transformation of schooling into rigorous, relevant learning environments. (Note, this goes beyonds individual teachers and their classrooms and distributes the onus among decision-makers, such as administrators and policy makers.)

Whether or not this learning revolution is televised (or streamed via mobile devices), how will you change the narrative of your classroom to prepare learners for the 21st century?

As you ponder your pupils’ preparation, I will share insights from my recent presentation to over 500 teachers and administrators at the International Center for Leadership in Education (ICLE) Models Schools ConferenceJune 28-July 1, 2015 in Atlanta, GA.

”Designing a STEMaker Experience for Your Students”]Put on your “maker” hat and learn how to design a STEMaker experience that engages students in high-level thinking, integrates STEM content and practices, and generates solutions for real-world situations. In this session, you will collaborate to complete a quick hands-on design challenge, plan a standards-based STEMaker learning activity, and identify resources that will help you transform your classroom into a rigorous, relevant STEMakerspace!

In my session, participants engaged in several activities to help themselves and their students (re)imagine the possibilities of STEM; (re)create meaningful, real-world solutions, and (re)think products and processes. We sparked curiosity with experiential learning, Make something that matters with a “bag of stuff”, to demonstrate how a STEMaker experience can be low-cost and low-tech while maintaining high levels of engagement and of course, fun.

Start Date

23-1-2016 1:30 PM

End Date

23-1-2016 2:45 PM

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Jan 23rd, 1:30 PM Jan 23rd, 2:45 PM

Design a #STEMaker Experience for Young Learners

Room 2903

No brief session description available.