Creating a Game for Psychology
Contribution to Book
David Myers’ new partnership with coauthor C. Nathan DeWall matches two dedicated educators and scholars, each passionate about teaching psychological science through writing and interactive media. With this new edition of the #1 bestselling Psychology, Myers and DeWall take full advantage of what an integrated text/media learning combination can do. New features move students from reading the chapter to actively learning online: How Would You Know puts students in the role of scientific researcher and includes tutorials on key research design principles; Assess Your Strengths self-tests help students learn a little more about themselves, and include tips about nurturing key strengths. These and other innovations rest on the same foundations that have always distinguished a new David Myers edition—exhaustive updating (hundreds of new citations), captivating writing, and the merging of rigorous science with a broad human perspective that engages both the mind and heart. This edition of Psychology is accompanied by its own dedicated version of Worth Publishers’ breakthrough online course space, featuring a fully integrated e-Book, LearningCurve adaptive quizzing, a rich collection of student media resources, and easy setup, assessment, and course management options for instructors."
Nielsen, Michael. 2015. "Creating a Game for Psychology." Psychology (11th Edition), David G. Meyers & C. Nathan DeWall (Ed.): Worth Publishers/Macmillan Education.