Board Games and Learning

Document Type

Presentation

Presentation Date

11-5-2020

Abstract or Description

Research indicates that games are learning spaces, but this argument is often limited to digital/video games. Research on board games and learning is still limited. Yet, the resurgence of board games calls the attention of researchers interested in learning and enhancing learning in different settings, and with different tools. Participants in this session will discuss the learning potential of board games from different perspectives.

Additional Information

Georgia Southern University faculty member, Lucas Jensen co-presented Board Games and Learning in the Annual Conference of the Association for Educational Communications and Technology (AECT), November 2020.

Sponsorship/Conference/Institution

Annual Conference of the Association for Educational Communications and Technology (AECT)

Location

Virtual

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