A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp
Document Type
Presentation
Presentation Date
4-13-2018
Abstract or Description
The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, the first is a series of camps led by the researchers. Drawing on data from daily pitch and feedback activity, the research team traced the iteration for one of the nine teams. Two design iteration trajectories are detailed: shifts from concepts to interacting systems and increased focus on player experience. These trajectories were analyzed in relation to the learning environment design framework created for this camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design.
Sponsorship/Conference/Institution
American Educational Research Association Conference (AERA)
Location
New York, NY
Recommended Citation
Valentine, Keri Duncan, Lucas J. Jensen.
2018.
"A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp."
Department of Leadership, Technology, and Human Development Faculty Presentations.
Presentation 321.
https://digitalcommons.georgiasouthern.edu/leadership-facpres/321
Additional Information
Georgia Southern University faculty member, Lucas Jensen co-presented A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp in the American Educational Research Association Conference (AERA), April 2018.