A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp

Document Type

Presentation

Presentation Date

4-13-2018

Abstract or Description

The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, the first is a series of camps led by the researchers. Drawing on data from daily pitch and feedback activity, the research team traced the iteration for one of the nine teams. Two design iteration trajectories are detailed: shifts from concepts to interacting systems and increased focus on player experience. These trajectories were analyzed in relation to the learning environment design framework created for this camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design.

Additional Information

Georgia Southern University faculty member, Lucas Jensen co-presented A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp in the American Educational Research Association Conference (AERA), April 2018.

Sponsorship/Conference/Institution

American Educational Research Association Conference (AERA)

Location

New York, NY

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