The Cultural Phenomenon of Playing Pokémon Go: A Phenomenological Investigation
Document Type
Presentation
Presentation Date
11-2017
Abstract or Description
Pokémon Go gained a large social following at the start of July 2016 as players met up in real spaces (e.g., police station steps, historic buildings) across the globe to capture and battle Pokémon together. The research presented here draws on the lived-experiences of 31 players in the U.S. and Canada to understand the variant ways Pokémon Go was experienced. Findings explore existential themes including lived self-other, lived body, lived space, lived time, and lived-things.
Sponsorship/Conference/Institution
Annual Conference of the Association for Educational Communications and Technology (AECT)
Location
Jacksonville, FL
Recommended Citation
Jensen, Lucas J., Keri Duncan Valentine.
2017.
"The Cultural Phenomenon of Playing Pokémon Go: A Phenomenological Investigation."
Department of Leadership, Technology, and Human Development Faculty Presentations.
Presentation 320.
https://digitalcommons.georgiasouthern.edu/leadership-facpres/320
Additional Information
Georgia Southern University faculty member, Lucas Jensen co-presented The Cultural Phenomenon of Playing Pokémon Go: A Phenomenological Investigation in the Annual Conference of the Association for Educational Communications and Technology (AECT), November 2017.
Conference Program