The Cultural Phenomenon of Playing Pokémon Go: A Phenomenological Investigation

Document Type

Presentation

Presentation Date

11-2017

Abstract or Description

Pokémon Go gained a large social following at the start of July 2016 as players met up in real spaces (e.g., police station steps, historic buildings) across the globe to capture and battle Pokémon together. The research presented here draws on the lived-experiences of 31 players in the U.S. and Canada to understand the variant ways Pokémon Go was experienced. Findings explore existential themes including lived self-other, lived body, lived space, lived time, and lived-things.

Additional Information

Georgia Southern University faculty member, Lucas Jensen co-presented The Cultural Phenomenon of Playing Pokémon Go: A Phenomenological Investigation in the Annual Conference of the Association for Educational Communications and Technology (AECT), November 2017.

Conference Program

Sponsorship/Conference/Institution

Annual Conference of the Association for Educational Communications and Technology (AECT)

Location

Jacksonville, FL

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