Designing an educational VR App with student and teacher input

Location

PARB 227 (Second Floor)

Proposal Track

Research Project

Session Format

Presentation

Abstract

This session examines the way students and teachers perceive creation and implementation of VR in the classroom. This is vital in understanding the ultimate impact VR may have on the learning experience. While VR is garnering development in education, there is a disconnect between the developers and education stakeholders. Educational app developers should begin to include experts as participants in developing a final product. This session will explore a comparison of semi-structured interviews of students with autism spectrum disorder (ASD) and teacher of students with disabilities. Further, we will demonstrate how we used that data in the development of a VR application for students with ASD. Participants in this session will be active participants in discussion, interviews, and hands-on demonstrations with educational VR apps. Participants will also be active in understanding how these two populations envision successful VR builds but also understand how the two groups can be used to develop an application.

Keywords

Virtual Reality, Assistive Technology, Instructional Technology, Autism, Innovation

Professional Bio

Adam Carreon is an assistant professor of special education in the Department of Elementary and Special Education at Georgia Southern University. He specializes in instructional design, technology, and innovation for the classroom. Carreon’s research interests include the use of emerging technology to provide effective instructional, adaptive and social emotional intervention and assistance. Specifically, the use of augmented reality, virtual reality, mixed reality, and extended reality to enhance the classroom for students with disabilities.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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Oct 14th, 10:30 AM Oct 14th, 12:00 PM

Designing an educational VR App with student and teacher input

PARB 227 (Second Floor)

This session examines the way students and teachers perceive creation and implementation of VR in the classroom. This is vital in understanding the ultimate impact VR may have on the learning experience. While VR is garnering development in education, there is a disconnect between the developers and education stakeholders. Educational app developers should begin to include experts as participants in developing a final product. This session will explore a comparison of semi-structured interviews of students with autism spectrum disorder (ASD) and teacher of students with disabilities. Further, we will demonstrate how we used that data in the development of a VR application for students with ASD. Participants in this session will be active participants in discussion, interviews, and hands-on demonstrations with educational VR apps. Participants will also be active in understanding how these two populations envision successful VR builds but also understand how the two groups can be used to develop an application.