Player Product as a Catalyst for Student Research
Type of Presentation
Individual paper/presentation (20 minute presentation)
Target Audience
Other
Location
Room 1005
Abstract
See presentation description.
Presentation Description
Play-throughs, recorded player sessions of today’s popular computer and console games, provide a net generation catalyst for the teaching of research. While modeling analysis and multi-modal composition, these videos also provide a useful path to bridging the digital divide. From an information literacy perspective, play throughs also engage students in the research process. An instructor can demonstrate research methods by locating the videos in class and sharing the strategies used to locate the material. These videos will also provide more engagement in the early stages of instruction as opposed to traditional articles or other more academic material.
Keywords
Play-throughs, Net generation, Research skills, Multi-modal composition, Digital divide, Information literacy
Publication Type and Release Option
Presentation (Open Access)
Recommended Citation
Bailey, David, "Player Product as a Catalyst for Student Research" (2012). Georgia International Conference on Information Literacy. 91.
https://digitalcommons.georgiasouthern.edu/gaintlit/2012/2012/91
Player Product as a Catalyst for Student Research
Room 1005
See presentation description.