Effective and Innovative Interactives for icseBooks

Document Type

Contribution to Book

Publication Date

2019

Publication Title

Proceedings of the Future Technologies Conference (FTC)

DOI

10.1007/978-3-030-32523-7_65

ISBN

978-3-030-32523-7

Abstract

The term icseBook (pronounced ice book) was coined for Interactive Computer Science Electronic Books. IcseBooks use interactives to engage students. Interactives use animation and visualization to make difficult concepts easy to understand. Interactives enable students to interact with the book to receive hints, tips, and feedback instantaneously. We have created more than 1500 interactives for each of the interactive ebooks on Java, C++, and Python and have received positive reviews. The interactives can be classified into fourteen types. This paper introduces all fourteen types of interactives, discusses their innovative features and pedagogical merits, and compares them with similar interactives used in the icseBooks on the market.

Comments

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