Introductory Programming Course Using Games

Document Type

Article

Publication Date

Fall 2010

Publication Title

Issues in Information Systems

ISSN

1529-7314

Abstract

There is a clear need in computing to attract and retain good students. One way is to incorporate game programming into the curriculum [8, 10, 11, 14, 22]. This paper presents the detail design of an introductory, leveling, programming course using game programming, elaborates on the course outcomes and expectations regarding student achievement, and discusses curriculum context, operational details, and the benefits of the standardized approach selected for the course delivery. It is of interest to those who would like to alter the curriculum of their introductory programming course using a contemporary theme in order to motivate a generation raised on gaming.

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