Introductory Programming Course Using Games
Document Type
Article
Publication Date
Fall 2010
Publication Title
Issues in Information Systems
ISSN
1529-7314
Abstract
There is a clear need in computing to attract and retain good students. One way is to incorporate game programming into the curriculum [8, 10, 11, 14, 22]. This paper presents the detail design of an introductory, leveling, programming course using game programming, elaborates on the course outcomes and expectations regarding student achievement, and discusses curriculum context, operational details, and the benefits of the standardized approach selected for the course delivery. It is of interest to those who would like to alter the curriculum of their introductory programming course using a contemporary theme in order to motivate a generation raised on gaming.
Recommended Citation
Harris, James, Vladan Jovanovic.
2010.
"Introductory Programming Course Using Games."
Issues in Information Systems, 11 (2): 104-113.
source: http://iacis.org/iis/2010/104-113_LV2010_1444.pdf
https://digitalcommons.georgiasouthern.edu/compsci-facpubs/29