Gamification of the Science Classroom: An Investigation of the Use of an Online Gaming Platform to Improve Student Performance
Location
Ogeechee Theatre
Session Format
Oral Presentation
Co-Presenters and Faculty Mentors or Advisors
Faculty Mentor: Rebecca Wells
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Presentation Type and Release Option
Presentation (File Not Available for Download)
Start Date
4-19-2018 4:35 PM
End Date
4-19-2018 4:55 PM
Recommended Citation
Hammel-Cobb, Britton; Kelly, Lauren; Demirjian, Kaitlyn; and Riegner, Charlton, "Gamification of the Science Classroom: An Investigation of the Use of an Online Gaming Platform to Improve Student Performance" (2018). GS4 Georgia Southern Student Scholars Symposium. 11.
https://digitalcommons.georgiasouthern.edu/research_symposium/2018A/2018A/11
Gamification of the Science Classroom: An Investigation of the Use of an Online Gaming Platform to Improve Student Performance
Ogeechee Theatre