Research in Robotic Palletizing

Location

Nessmith-Lane Atrium

Session Format

Poster Presentation

Research Area Topic:

Engineering and Material Sciences - Mechanical

Abstract

The purpose of programming a six-degree industrial robot is to better improve the students’ knowledge of programing manufacturing robots. The goal of the research project is to become familiar with programming a Mitsubishi robot, in particular teaching it how to palletize. For this particular project the robot will be programed to deal a hand of Black Jack, to practice the programming skills and to further develop the ability to palletize. The research will be conducted to better prepare student engineers for the industry, and further work programing robots for different tasks out of college. The steps to be taken in order to successfully get the robot to deal a hand of Black Jack is to first gain familiarity with the program by making a program and testing the robot to move a card to and from a location. After becoming familiar with the software the robot will be programmed to deal each player one card face up, then one card face up to itself. The robot will then deal a second card face up to each player, then one face down to itself. The first player will indicate if another card should be dealt or if the player is satisfied with the hand received using a button for stay and another button for another card. After the player has indicated to stay the robot will repeat the process with the remaining players. Once the last player has chosen to stay the robot will turn over the second card, that was face down. The robot will then be told using an additional set of buttons whether or not to stay or place another card. Once the dealer is satisfied with the hand the winner will be determined. The educational significance of this project is to gain an understanding of how to program industrial robots, and the multiple uses these robots can bring. Robots are already in use working in manufacturing on a number of tasks including painting, welding, and loading and unloading a CNC machine. With the knowledge of how to program these robots students will be better prepared for jobs, this knowledge is also in high demand for engineers in the field. The outcomes of this project would be the knowledge of how to program robots, as well as a robot that can successfully deal a game of Black Jack. The skills learned during research can be used in the industry for palletizing. Different attachments could be attached to the head of the robot for different needs such as welding, or painting.

Presentation Type and Release Option

Presentation (Open Access)

Start Date

4-16-2016 2:45 PM

End Date

4-16-2016 4:00 PM

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Apr 16th, 2:45 PM Apr 16th, 4:00 PM

Research in Robotic Palletizing

Nessmith-Lane Atrium

The purpose of programming a six-degree industrial robot is to better improve the students’ knowledge of programing manufacturing robots. The goal of the research project is to become familiar with programming a Mitsubishi robot, in particular teaching it how to palletize. For this particular project the robot will be programed to deal a hand of Black Jack, to practice the programming skills and to further develop the ability to palletize. The research will be conducted to better prepare student engineers for the industry, and further work programing robots for different tasks out of college. The steps to be taken in order to successfully get the robot to deal a hand of Black Jack is to first gain familiarity with the program by making a program and testing the robot to move a card to and from a location. After becoming familiar with the software the robot will be programmed to deal each player one card face up, then one card face up to itself. The robot will then deal a second card face up to each player, then one face down to itself. The first player will indicate if another card should be dealt or if the player is satisfied with the hand received using a button for stay and another button for another card. After the player has indicated to stay the robot will repeat the process with the remaining players. Once the last player has chosen to stay the robot will turn over the second card, that was face down. The robot will then be told using an additional set of buttons whether or not to stay or place another card. Once the dealer is satisfied with the hand the winner will be determined. The educational significance of this project is to gain an understanding of how to program industrial robots, and the multiple uses these robots can bring. Robots are already in use working in manufacturing on a number of tasks including painting, welding, and loading and unloading a CNC machine. With the knowledge of how to program these robots students will be better prepared for jobs, this knowledge is also in high demand for engineers in the field. The outcomes of this project would be the knowledge of how to program robots, as well as a robot that can successfully deal a game of Black Jack. The skills learned during research can be used in the industry for palletizing. Different attachments could be attached to the head of the robot for different needs such as welding, or painting.