Location

ELAB 38

Type of Presentation

Workshop (1 hour and 15 minutes)

Target Audience

Higher Education

Abstract

How do you get students excited about research data management and attract over 70 participants to a voluntary workshop? How do you get Librarians excited about teaching a research data management workshop to undergraduates? With the promise of Gummi Bears and hands-on fun! During this workshop session, presenters will break down their experience overhauling a faculty workshop into an active learning session to expose students of all experience levels to basic research data management concepts and techniques. Presenters will walk participants through their design process from inception to delivery, highlighting how Gummi Bears lessened students’ intimidation with this complex topic (20 minutes). Participants will then engage in the workshop activities and work on the same specific deliverables created by students, highlighting the connection between the activities and the specific learning objectives and supported ACRL frames (35 minutes). Half of the group will work the simulation on provided laptops, and half of the group will work the simulation in physical form. A detailed breakdown of workshop assessment will provide insight into the adaptability of the workshop, and how to adjust the workshop to different experience levels, as well as addressing possible lack of technology availability (10 minutes). Finally, participants will engage in a discussion of marketing tactics possible to facilitate student and faculty buy-in, as well as ask any additional questions (10 minutes). Participants will be provided access to workshop materials and a best practices handout for running the workshop at their own institutions.

Presentation Description

How do you get students excited about research data management? How do you get Librarians excited about teaching a research data management workshop to undergraduates? With the promise of Gummi Bears and hands-on fun! Presenters will walk participants through their design process from inception to delivery, highlighting how Gummi Bears lessened students’ intimidation with this complex topic. Participants will be provided access to workshop materials and a best practices handout for running the workshop at their own institutions.

Session Goals

Provide guidance and instruction in offering research data management workshop to students.

Provide hands-on opportunity for participants to experience the workshop as a student (both digitally and physically).

Provide assessment options that clearly indicate support of ACRL Framework.

Provide materials so participants can run a similar workshop at their own institutions.

Session Objectives

Participants will understand how gummi bears are a neutral data point that can be adapted to a variety of research interests and experience levels.

Participants will experience creating the same deliverables that students will be asked to complete.

Participants will gain knowledge on assessment options that will support the learning objectives and specific ACRL frames.

Participants will brainstorm marketing techniques aimed at developing faculty buy-in for workshop.

Participants will understand how a similar workshop can be run at their own institution.

Keywords

Undergraduate Workshop, Active Learning, ACRL Framework, Gummi Bears, Data Management

Publication Type and Release Option

Presentation (Open Access)

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Feb 21st, 3:15 PM Feb 21st, 4:30 PM

Everyone Loves Gummi Bears! Removing the Intimidation factor from Research Data Management with Yummy Fun.

ELAB 38

How do you get students excited about research data management and attract over 70 participants to a voluntary workshop? How do you get Librarians excited about teaching a research data management workshop to undergraduates? With the promise of Gummi Bears and hands-on fun! During this workshop session, presenters will break down their experience overhauling a faculty workshop into an active learning session to expose students of all experience levels to basic research data management concepts and techniques. Presenters will walk participants through their design process from inception to delivery, highlighting how Gummi Bears lessened students’ intimidation with this complex topic (20 minutes). Participants will then engage in the workshop activities and work on the same specific deliverables created by students, highlighting the connection between the activities and the specific learning objectives and supported ACRL frames (35 minutes). Half of the group will work the simulation on provided laptops, and half of the group will work the simulation in physical form. A detailed breakdown of workshop assessment will provide insight into the adaptability of the workshop, and how to adjust the workshop to different experience levels, as well as addressing possible lack of technology availability (10 minutes). Finally, participants will engage in a discussion of marketing tactics possible to facilitate student and faculty buy-in, as well as ask any additional questions (10 minutes). Participants will be provided access to workshop materials and a best practices handout for running the workshop at their own institutions.