Exploring Comics as a mode of Teaching and Learning

Biographical Sketch

PhD Candidate at Media Education Research Center in Kashmir University. Researching graphic narratives and political Humor

Type of Presentation

Individual presentation

Brief Description of Presentation

A powerpoint presentation which will focus on elaborating main research findings and recommendations. The presentation will touch crucial research studies similar to the topic as well as shed light on how comics and graphic novels can be incorporated in the academic curriculum to develop critical thinking and learning. Building upon the current trend of digital multimedia comics, the presentation will also highlight how new media can be used for promoting multiple literacies.

Abstract of Proposal

In the era of digital information the environment of learning and teaching has undergone tremendous change. The pervasiveness of visual culture has shaped our understanding mostly to visual contours; leaving the predominantly textual academic curriculum stagnant and boring. On the other hand research has shown that people learn abstract, new, and novel concepts more easily when they are presented in both verbal and visual form (Salomon, 1979). As such Comics and Graphic novels which use a combination of text and images in a sequential form to deliver ideas can become ideal sites to a form a new and exciting format of teaching and learning.

The multimodal nature of comics and graphic novels demands from readers to be actively engaged in the process of decoding and comprehending a range of literary devices, including narrative structures, metaphor and symbolism, point of view, and the use of puns and alliteration, intertextuality, and inference; which develop the critical skills necessary to read more challenging works, including the classics.

This paper is an attempt to explore the how comics and graphic novels can be effectively used for better teaching and learning experience. Building upon the multimodal aspect of graphic narratives, the paper will highlight how use of comics and graphic novels can prove beneficial in developing multiple literacy skills in students and at the same time make the process of teaching and learning much more immersive and interactive. An attempt will be made to critically analyze whether comics can be placed in academic curriculum to promote critical thinking and learning.

Key Words: Comics, Graphic novels, Literacy, Readings

Location

Coastal Georgia Center

Start Date

2-25-2017 8:10 AM

End Date

2-25-2017 9:40 AM

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Feb 25th, 8:10 AM Feb 25th, 9:40 AM

Exploring Comics as a mode of Teaching and Learning

Coastal Georgia Center

In the era of digital information the environment of learning and teaching has undergone tremendous change. The pervasiveness of visual culture has shaped our understanding mostly to visual contours; leaving the predominantly textual academic curriculum stagnant and boring. On the other hand research has shown that people learn abstract, new, and novel concepts more easily when they are presented in both verbal and visual form (Salomon, 1979). As such Comics and Graphic novels which use a combination of text and images in a sequential form to deliver ideas can become ideal sites to a form a new and exciting format of teaching and learning.

The multimodal nature of comics and graphic novels demands from readers to be actively engaged in the process of decoding and comprehending a range of literary devices, including narrative structures, metaphor and symbolism, point of view, and the use of puns and alliteration, intertextuality, and inference; which develop the critical skills necessary to read more challenging works, including the classics.

This paper is an attempt to explore the how comics and graphic novels can be effectively used for better teaching and learning experience. Building upon the multimodal aspect of graphic narratives, the paper will highlight how use of comics and graphic novels can prove beneficial in developing multiple literacy skills in students and at the same time make the process of teaching and learning much more immersive and interactive. An attempt will be made to critically analyze whether comics can be placed in academic curriculum to promote critical thinking and learning.

Key Words: Comics, Graphic novels, Literacy, Readings