Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games

Document Type


Publication Date

January 2020

Publication Title

Technical Communication Quarterly


The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mind-set and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students’ ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems.