2017 Conference Archive (Archived)

Digital Humanities in Georgia: Implications for STEM Teaching

Session Format

Conference Session (20 minutes)

Copyright

This work is archived and distributed under the repository's Standard Copyright and Reuse License (opens in new tab). End users may copy, store, and distribute this work without restriction. For all other uses, permission must be obtained from the copyright owners or their authorized agents.

Location

Room 211

Abstract for the conference program

In early December 2016, the calling of a state-wide summit on Digital Humanities indicated that the discipline was rapidly coming into its own both nationally and regionally. This may mean that in the future, much of the training for STEM education in areas like mapping, visualizing data, 3D printing, augmented reality and human-computer interaction more generally will emerge from the humanities. The rise of Digital Humanities suggest that we are moving beyond "STEAM" into a period when STEM teaching will become truly interdisciplinary.

Proposal Track

Non-research Project Interdisciplinary STEM Education

Start Date

3-3-2017 10:00 AM

End Date

3-3-2017 10:30 AM

Archived Content

This record and associated content is retained solely for reference, research, or recordkeeping as part of an archived collection. This content is not actively developed, disseminated, or promoted as part of any ongoing University program, service, or activity. Learn more about archived collections (opens in new tab).

To request an accessible version of any item in this archived collection, complete this form (opens in new tab) or email [email protected].

This document is currently not available here.

COinS
 
Mar 3rd, 10:00 AM Mar 3rd, 10:30 AM

Digital Humanities in Georgia: Implications for STEM Teaching

Room 211

In early December 2016, the calling of a state-wide summit on Digital Humanities indicated that the discipline was rapidly coming into its own both nationally and regionally. This may mean that in the future, much of the training for STEM education in areas like mapping, visualizing data, 3D printing, augmented reality and human-computer interaction more generally will emerge from the humanities. The rise of Digital Humanities suggest that we are moving beyond "STEAM" into a period when STEM teaching will become truly interdisciplinary.