“Guess Who” and the Reduction of Race Talk
Millennial students are characterized as being tolerant and accepting of racially marginalized groups. However, millennial students are instead socialized how not to speak about race. On the first day of a race and ethnicity course, students played a live action version of the Hasbro game “Guess Who.” Student pair groups speculated why their partners asked and avoided certain questions. Students also reflected on their own responses. This same procedure was repeated at the conclusion of the course. Content analysis of written responses of the pretest were assessed and found that students do not speak about race. Content analysis of the post-test responses reveal that students’ responses did not indicate colorblindness after taking a course on race and ethnicity.
Georgia Sociological Association annual meeting
Lake Blackshear, Cordele, Georgia
"“Guess Who” and the Reduction of Race Talk."
Sociology and Anthropology Faculty Presentations.