Simulating the Future: Comparing Student Receptivity and Realism Across VR, Digital, and In-Person Modalities

Faculty Mentor

Kathryn Zeigler

Location

Ogeechee Theater

Type of Research

On-going

Session Format

Oral Presentation

College

Waters College of Health Professions

Department

Nursing

Abstract

"Simulating the Future: Comparing Student Receptivity and Realism Across VR, Digital, and In-Person Modalities”

Oral Presentation Abstract Proposal

By: Madison Osburn

Under the Faculty Mentorship of Dr. Kathryn Zeigler

The American Association of Colleges of Nursing (AACN, 2024) cites simulated clinical experiences as an essential component of undergraduate nursing education. These simulated experiences allow learners to practice skills, apply knowledge, and develop clinical judgement in a safe, controlled environment, without the risk of harm in real-life situations. Traditionally, nursing programs have relied on in-person clinical simulation and computer-based learning in order to provide accurate education and experience for nursing students. However, problems such as scarcity in clinical site placement, increased student enrollment in nursing programs, and evolving technology have called for an inventive approach to augment clinical education in nursing programs. Virtual reality (VR) simulation has emerged as a potential solution for this problem, providing interactive clinical experiences that may enhance learning outcomes. Nursing education standards allow up to 50% of required clinical hours to be replaced with simulation (National Council of State Boards of Nursing [NCSBN], 2016). Though ample research has been done on the effectiveness of traditional simulation modalities within that framework, limited research has been conducted to investigate virtual reality (VR) simulation as an acceptable simulation modality. This project compared student perceptions of VR simulation with traditional simulation modalities, including computer-based and in-person simulation. This study was conducted within a prelicensure nursing program following approval from the Institutional Review Board. All students completed a computer-based and in-person simulation before VR exposure to ensure consistency in the comparison. Undergraduate nursing students' perceptions were evaluated using an anonymous Qualtrics survey. With complex student learning needs and limited availability of clinical placements, VR simulation-based learning serves as a potential solution for these challenges. This presentation will outline the methodology and data analysis used to investigate VR as an additional simulation modality in the undergraduate nursing school curriculum.

References

American Association of Colleges of Nursing (AACN). (2021). The essentials: Core competencies for professional nursing. AACN. https://www.aacnnursing.org/Portals/0/PDFs/Publications/Essentials-2021.pdf

National Council of State Boards of Nursing (NCSBN). (2016). NCSBN simulation guidelines for prelicensure nursing education programs. https://www.ncsbn.org/public-files/16_Simulation_Guidelines.pdf

Program Description

.

Start Date

4-21-2026 11:15 AM

End Date

4-21-2026 11:30 AM

Creative Commons License

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Apr 21st, 11:15 AM Apr 21st, 11:30 AM

Simulating the Future: Comparing Student Receptivity and Realism Across VR, Digital, and In-Person Modalities

Ogeechee Theater

"Simulating the Future: Comparing Student Receptivity and Realism Across VR, Digital, and In-Person Modalities”

Oral Presentation Abstract Proposal

By: Madison Osburn

Under the Faculty Mentorship of Dr. Kathryn Zeigler

The American Association of Colleges of Nursing (AACN, 2024) cites simulated clinical experiences as an essential component of undergraduate nursing education. These simulated experiences allow learners to practice skills, apply knowledge, and develop clinical judgement in a safe, controlled environment, without the risk of harm in real-life situations. Traditionally, nursing programs have relied on in-person clinical simulation and computer-based learning in order to provide accurate education and experience for nursing students. However, problems such as scarcity in clinical site placement, increased student enrollment in nursing programs, and evolving technology have called for an inventive approach to augment clinical education in nursing programs. Virtual reality (VR) simulation has emerged as a potential solution for this problem, providing interactive clinical experiences that may enhance learning outcomes. Nursing education standards allow up to 50% of required clinical hours to be replaced with simulation (National Council of State Boards of Nursing [NCSBN], 2016). Though ample research has been done on the effectiveness of traditional simulation modalities within that framework, limited research has been conducted to investigate virtual reality (VR) simulation as an acceptable simulation modality. This project compared student perceptions of VR simulation with traditional simulation modalities, including computer-based and in-person simulation. This study was conducted within a prelicensure nursing program following approval from the Institutional Review Board. All students completed a computer-based and in-person simulation before VR exposure to ensure consistency in the comparison. Undergraduate nursing students' perceptions were evaluated using an anonymous Qualtrics survey. With complex student learning needs and limited availability of clinical placements, VR simulation-based learning serves as a potential solution for these challenges. This presentation will outline the methodology and data analysis used to investigate VR as an additional simulation modality in the undergraduate nursing school curriculum.

References

American Association of Colleges of Nursing (AACN). (2021). The essentials: Core competencies for professional nursing. AACN. https://www.aacnnursing.org/Portals/0/PDFs/Publications/Essentials-2021.pdf

National Council of State Boards of Nursing (NCSBN). (2016). NCSBN simulation guidelines for prelicensure nursing education programs. https://www.ncsbn.org/public-files/16_Simulation_Guidelines.pdf