Type of Presentation
Individual paper/presentation
Conference Strand
Ethics in Information
Target Audience
Higher Education
Second Target Audience
K-12
Relevance
Game-based learning, particularly role-playing games, are widely used in teaching and learning to reinforce discipline-specific knowledge, develop career-ready soft skills, and cultivate information literacy practices and dispositions. This presentation explores the possibilities and limitations of using generative AI to create roleplaying game content that can be used in the classroom to achieve student learning outcomes.
Proposal
Role playing games (RPGs) like Dungeons and Dragons are becoming increasingly popular and more in-demand by patrons of both academic and public libraries. Research has demonstrated that role playing games are valuable tools for reinforcing discipline-specific knowledge, developing career-ready soft skills, and cultivating information literacy practices. However, librarians are taxed for time and the investment required to produce practically usable, openly licensed RPG content is substantial. Additional access barriers such as material costs and licensing restrictions often prevent librarians from being able to sustain roleplaying game programming. If AI can produce usable, open RPG resources based firmly on open licenses for library programs and events, it could provide significant time and resource savings to busy librarians. This presentation shares the results of a case-study in which generative AI was used to produce RPG content based on openly licensed Dungeons and Dragons materials. The resulting content was vetted for adherence to the terms of use of Wizards of the Coast’s 5th Edition Creative Commons 4.0 International Attribution License and practical usability. As outcomes of this presentation, attendees will be able to identify potential applications of RPGs in teaching and learning across disciplines and in a variety of settings, assess the possibilities and limitations of using AI to generate open gaming resources, and apply best practices to more effectively produce open roleplaying game content using AI.
Short Description
Are you interested in teaching information literacy, discipline-specific knowledge, and soft skills using role-playing games, but just can’t find the time? Can generative AI help? This presentation explores the possibilities and limitations of using generative AI to create openly licensable, practically usable roleplaying game event content. Will AI respect copyright, or become the dragon in the room? Join us to find out!
Keywords
roleplaying games, generative AI, open resources, copyright, information literacy
Publication Type and Release Option
Presentation (Open Access)
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Bareford, Nathaniel Lee, "The Dragon in the Room: The Perils and Possibilities of AI-Generated, Openly-Licensable RPG Program Content" (2024). Georgia International Conference on Information Literacy. 4.
https://digitalcommons.georgiasouthern.edu/gaintlit/2024/2024/4
The Dragon in the Room: The Perils and Possibilities of AI-Generated, Openly-Licensable RPG Program Content
Role playing games (RPGs) like Dungeons and Dragons are becoming increasingly popular and more in-demand by patrons of both academic and public libraries. Research has demonstrated that role playing games are valuable tools for reinforcing discipline-specific knowledge, developing career-ready soft skills, and cultivating information literacy practices. However, librarians are taxed for time and the investment required to produce practically usable, openly licensed RPG content is substantial. Additional access barriers such as material costs and licensing restrictions often prevent librarians from being able to sustain roleplaying game programming. If AI can produce usable, open RPG resources based firmly on open licenses for library programs and events, it could provide significant time and resource savings to busy librarians. This presentation shares the results of a case-study in which generative AI was used to produce RPG content based on openly licensed Dungeons and Dragons materials. The resulting content was vetted for adherence to the terms of use of Wizards of the Coast’s 5th Edition Creative Commons 4.0 International Attribution License and practical usability. As outcomes of this presentation, attendees will be able to identify potential applications of RPGs in teaching and learning across disciplines and in a variety of settings, assess the possibilities and limitations of using AI to generate open gaming resources, and apply best practices to more effectively produce open roleplaying game content using AI.