Type of Presentation
Individual paper/presentation (20 minute presentation)
Target Audience
Higher Education
Location
Room 211
Proposal
See presentation description.
Short Description
Today's college freshmen, who are members of the Games Generation, have lived in a world with computers and internet their whole lives. The concept of a world before computers is beyond their imagination. This has led those in the field of instructional technology to look at the way the current generation learns. The trend to address this issue began in the corporate world and has migrated to education. Researchers, such as Marc Prensky, have concluded that computer games have shaped the way that this generation learns and that to truly engage them it will be necessary to present learning through all forms of electronic game play. Building off his educational theories presented in his book, Digital Game-Based Learning, the presentation will focus on digital game-based learning and how it can be incorporated into information instruction. The goal is to incorporate digital game-based learning as a primary tool for instruction. Many supporter of digital game based information instruction have focused on using digital games as reinforcement in much the same ways as traditional games have been used in instruction. Digital games have more application than as a review tool. Its applications include greater engagement of students during instructional sessions and the possibility for students to learn at their own pace as part of an online tutorial. Digital Game-Based learning is an emerging industry. It holds many opportunities for the information professional that is willing to consider it as an option or companion to their current information instruction program.
Keywords
Information literacy, Games generation, College freshmen, Marc Prensky, Electronic game play, Digital game-based learning, Research skills
Publication Type and Release Option
Presentation (Open Access)
Recommended Citation
Brown, Jorge and Dean, Peter, "Digital Games As a Primary Instruction Tool for Information Literacy." (2009). Georgia International Conference on Information Literacy. 59.
https://digitalcommons.georgiasouthern.edu/gaintlit/2009/2009/59
Digital Games As a Primary Instruction Tool for Information Literacy.
Room 211
See presentation description.