Development of Virtual Learning Exercises in an Online Health Course

Co-Authors

none

Track

Research Project / Teaching with Technology

Abstract

Online virtual simulation scenarios and learning games offer health students the opportunity to safely and efficiently experience and actively participate in real-world public health and emergency scenarios.

Research indicates that key predictors of engagement in student learning environments include the amount and quality of interaction. Online health courses benefit from this type of quality interaction, despite not having access to a face-to-face classroom. Virtual gaming and scenarios offer students the opportunity to participate in health exercises and to engage actively in the online classroom.

This poster presentation provides a review of a development, implementation, and evaluation of a synchronous virtual disaster simulation and two gameshow-type team learning exercises in an online doctoral-level health science course. The presentation will also review strategic use of both synchronous and asynchronous tools within the course gamification activities and aligning of these activities with other course projects and objectives.

Creative teaching occurs when the environment provides a learning community of collaboration and active learning. Virtual learning exercises provide an engaging and fun experience for health science students. The success of these virtual exercises has led to them being applied to other public health disease threats in other graduate courses.

Session Format

Poster Session

Location

Room 113

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Mar 30th, 4:00 PM Mar 30th, 5:00 PM

Development of Virtual Learning Exercises in an Online Health Course

Room 113

Online virtual simulation scenarios and learning games offer health students the opportunity to safely and efficiently experience and actively participate in real-world public health and emergency scenarios.

Research indicates that key predictors of engagement in student learning environments include the amount and quality of interaction. Online health courses benefit from this type of quality interaction, despite not having access to a face-to-face classroom. Virtual gaming and scenarios offer students the opportunity to participate in health exercises and to engage actively in the online classroom.

This poster presentation provides a review of a development, implementation, and evaluation of a synchronous virtual disaster simulation and two gameshow-type team learning exercises in an online doctoral-level health science course. The presentation will also review strategic use of both synchronous and asynchronous tools within the course gamification activities and aligning of these activities with other course projects and objectives.

Creative teaching occurs when the environment provides a learning community of collaboration and active learning. Virtual learning exercises provide an engaging and fun experience for health science students. The success of these virtual exercises has led to them being applied to other public health disease threats in other graduate courses.