Location

Room 1220 A

Type of Presentation

Panel (1 hour and 15 minutes presentation total for two or more presenters)

Target Audience

Higher Education

Abstract

Games have been designed and developed not just for entertainment but also for many other purposes including health, military, politics, marketing, and learning. Games are making their way into education as a means of helping to motivate and engage students in the learning process. It has been reported that serious educational games can be effectively used to facilitate deep and sustained learning. A team of students, faculty, and librarians at a college have created an educational game aimed at teaching information literacy to college students. In the game, players learn basic plagiarism and citation concepts by following an interesting crime story. The main objective of the project was to develop a game as an active learning tool for college students as well as an educational software that can be used in college information literacy courses. The game has been implemented by using an interactive dialog system and professional game development tools so that students are completely immersed in the game world and learn information literacy concepts through trial-and-error. In the presentation, the project team will demonstrate the developed game and discuss how the team has created the game including all design and development processes and methodologies.

Presentation Description

Games have been designed and developed not just for entertainment but also for many other purposes including health, military, politics, marketing, and learning. In the presentation, we discuss how a group of students, faculty, and librarians at Middle Georgia State University have designed and developed an educational game to teach information literacy to college students. The game was designed to follow an interesting crime story that teaches basic plagiarism and citation concepts and the game story was implemented based on an interactive dialog system that can enforce learning by trial-and-error and increase student engagement.

Publication Type and Release Option

Presentation (Open Access)

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Sep 25th, 8:30 AM Sep 25th, 9:45 AM

AN EDUCATIONAL GAME FOR INFORMATION LITERACY AND STUDENT ENGAGEMENT

Room 1220 A

Games have been designed and developed not just for entertainment but also for many other purposes including health, military, politics, marketing, and learning. Games are making their way into education as a means of helping to motivate and engage students in the learning process. It has been reported that serious educational games can be effectively used to facilitate deep and sustained learning. A team of students, faculty, and librarians at a college have created an educational game aimed at teaching information literacy to college students. In the game, players learn basic plagiarism and citation concepts by following an interesting crime story. The main objective of the project was to develop a game as an active learning tool for college students as well as an educational software that can be used in college information literacy courses. The game has been implemented by using an interactive dialog system and professional game development tools so that students are completely immersed in the game world and learn information literacy concepts through trial-and-error. In the presentation, the project team will demonstrate the developed game and discuss how the team has created the game including all design and development processes and methodologies.