Player Product as a Catalyst for Student Research

Type of Presentation

Individual paper/presentation (20 minute presentation)

Target Audience

Other

Location

Room 1005

Abstract

See presentation description.

Presentation Description

Play-throughs, recorded player sessions of today’s popular computer and console games, provide a net generation catalyst for the teaching of research. While modeling analysis and multi-modal composition, these videos also provide a useful path to bridging the digital divide. From an information literacy perspective, play throughs also engage students in the research process. An instructor can demonstrate research methods by locating the videos in class and sharing the strategies used to locate the material. These videos will also provide more engagement in the early stages of instruction as opposed to traditional articles or other more academic material.

Keywords

Play-throughs, Net generation, Research skills, Multi-modal composition, Digital divide, Information literacy

Publication Type and Release Option

Presentation (Open Access)

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Sep 22nd, 9:45 AM Sep 22nd, 11:00 AM

Player Product as a Catalyst for Student Research

Room 1005

See presentation description.