Location

Room 212

Type of Presentation

Individual paper/presentation (20 minute presentation)

Target Audience

Other

Abstract

See presentation description.

Presentation Description

This presentation explores gaming programs of various types in libraries and other settings and reviews case studies conducted by the researcher to help them to improve their assessment practices. This presentation reviews the lessons learned, discusses the pros and cons of using games for education, and invites a discussion on what are the best ways to motivate youth to learn.

Keywords

Information literacy, Gaming programs, Computer games

Publication Type and Release Option

Presentation (Open Access)

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Sep 22nd, 11:15 AM Sep 22nd, 12:45 PM

Building Literacy Assessment into Gaming Programs for Libraries and Education

Room 212

See presentation description.