Video Game Music: The Innovation of Music Pedagogy

Abstract

From the first beeps and bleeps of Pong in 1972 to the world’s most-subscribed massively-multiplayer online role-playing game (MMORPG), World of Warcraft, video games are part of our lives and culture. This presentation will highlight the successes and failures of teaching an online video game music course to the student-at-large. Video Game Music offered a unique pedagogical approach by allowing faculty and students to meet in-game through various MMORPGs (Massively Multiplayer Online Role-Playing Game), and to interactively explore music of various regions within the gaming world in real-time. This was the first music course, and possibly first university course, to offer in-game class meetings in real-time.

Presentation Description

From the first beeps and bleeps of Pong in 1972 to the world’s most-subscribed massively-multiplayer online role-playing game (MMORPG), World of Warcraft, video games are part of our lives and culture. This presentation will highlight the successes and failures of teaching an online video game music course to the student-at-large.

Keywords

Video game music, Music, Music pedagogy, Music education, Music innovation, Video games, Video game pedagogy, Video game music pedagogy, Music curriculum, Curriculum development, General music

Location

Forsyth

Publication Type and Release Option

Presentation (Open Access)

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Jun 9th, 3:45 PM Jun 9th, 5:00 PM

Video Game Music: The Innovation of Music Pedagogy

Forsyth

From the first beeps and bleeps of Pong in 1972 to the world’s most-subscribed massively-multiplayer online role-playing game (MMORPG), World of Warcraft, video games are part of our lives and culture. This presentation will highlight the successes and failures of teaching an online video game music course to the student-at-large. Video Game Music offered a unique pedagogical approach by allowing faculty and students to meet in-game through various MMORPGs (Massively Multiplayer Online Role-Playing Game), and to interactively explore music of various regions within the gaming world in real-time. This was the first music course, and possibly first university course, to offer in-game class meetings in real-time.