Video Game Music: The Innovation of Music Pedagogy
Abstract
From the first beeps and bleeps of Pong in 1972 to the world’s most-subscribed massively-multiplayer online role-playing game (MMORPG), World of Warcraft, video games are part of our lives and culture. This presentation will highlight the successes and failures of teaching an online video game music course to the student-at-large. Video Game Music offered a unique pedagogical approach by allowing faculty and students to meet in-game through various MMORPGs (Massively Multiplayer Online Role-Playing Game), and to interactively explore music of various regions within the gaming world in real-time. This was the first music course, and possibly first university course, to offer in-game class meetings in real-time.
Presentation Description
From the first beeps and bleeps of Pong in 1972 to the world’s most-subscribed massively-multiplayer online role-playing game (MMORPG), World of Warcraft, video games are part of our lives and culture. This presentation will highlight the successes and failures of teaching an online video game music course to the student-at-large.
Keywords
Video game music, Music, Music pedagogy, Music education, Music innovation, Video games, Video game pedagogy, Video game music pedagogy, Music curriculum, Curriculum development, General music
Location
Forsyth
Publication Type and Release Option
Presentation (Open Access)
Recommended Citation
Laughlin, Mark, "Video Game Music: The Innovation of Music Pedagogy" (2016). Curriculum Studies Summer Collaborative. 59.
https://digitalcommons.georgiasouthern.edu/cssc/2016/2016/59
Video Game Music: The Innovation of Music Pedagogy
Forsyth
From the first beeps and bleeps of Pong in 1972 to the world’s most-subscribed massively-multiplayer online role-playing game (MMORPG), World of Warcraft, video games are part of our lives and culture. This presentation will highlight the successes and failures of teaching an online video game music course to the student-at-large. Video Game Music offered a unique pedagogical approach by allowing faculty and students to meet in-game through various MMORPGs (Massively Multiplayer Online Role-Playing Game), and to interactively explore music of various regions within the gaming world in real-time. This was the first music course, and possibly first university course, to offer in-game class meetings in real-time.